PlayTheGameBOARD GAME RESEARCH GROUP
STRATEGIC SYSTEMS. HUMAN DECISIONS.

Understanding
the rules.
Questioning
the game.

An independent research research group exploring how board game rules shape strategy, cooperation, and decision-making under uncertainty.

Explore the research agenda↗
01—03 / RESEARCH PROGRAMMESMATHEMATICS × COMPUTATION × BEHAVIOR

Specific questions.
Testable ideas.

Our programmes treat games as formal systems and social environments. Each starts with a question, defines an observable measure, and makes its assumptions explicit.

01↗

Strategic balance

When does the first move become an unfair advantage?

We compare seat order, opening constraints, and resource compensation in two-player, perfect-information games.

Hex / abstract strategy
METHODS

Seat-swapped matches · win-rate intervals · opening diversity

02↗

Information & cooperation

How much communication does a team really need?

We vary clue budgets and shared information to study coordination, inference, and the cost of ambiguity in cooperative games.

Hanabi / cooperative systems
METHODS

Controlled rule variants · decision logs · team error analysis

03↗

Rules & computational depth

Can a simpler ruleset create a deeper game?

We map legal actions and reachable states to distinguish a large decision space from meaningful strategic variety.

Mancala / sowing games
METHODS

State-space enumeration · search depth · branching profiles

From a rulebook
to a reproducible
experiment.

A winning percentage alone is not an explanation. We connect formal models with controlled play, then ask where the model stops describing the table.

ASSUMPTIONS VISIBLE. UNCERTAINTY REPORTED.
01

Formalize

Define players, information, legal actions, and payoffs. Document every rule variant.

02

Compare

Use paired conditions, swap player positions, and keep the evaluation budget fixed.

03

Challenge

Test alternative explanations. Report limits alongside results, including where agents differ from people.

MODEL NOTE / 01

First-player advantage is a property of a game under stated playing conditions — not a universal constant.

Ideas, open
for examination.

Working notes from our research programmes. Read the abstracts for proposed methods, assumptions, and questions for further investigation.

PTG / N–01

Measuring first-player advantage without confusing it with skill

A protocol for paired games, seat reversal, and uncertainty reporting.

+
RESEARCH ABSTRACT · WORKING NOTE

The proposed study uses matched player or agent pairs under a fixed ruleset. Each pair plays both seats; opening conditions are recorded before outcomes are compared. The analysis reports uncertainty and separates exploratory observations from confirmatory tests. This working note sets out the study protocol; empirical results will be reported separately.

PTG / N–02

The hidden cost of an extra rule

A framework for separating rules complexity from decision complexity.

+
RESEARCH ABSTRACT · WORKING NOTE

The proposed framework records rule count, exceptions, legal actions per turn, and the number of strategically distinct continuations. These measures are evaluated separately: more legal moves need not imply more meaningful choices. The next step is a controlled comparison of a base ruleset and one explicitly defined variant.

THE RESEARCH GROUP

One table.
Multiple disciplines.

PlayTheGame brings a research perspective to tabletop systems: mathematical structure, computational analysis, and human behavior. Our work focuses on fundamental research, transparent methods, and productive dialogue between researchers and game designers.

↑

Is the opening move
worth too much?

A worked example of experimental design. Before calling a game “unbalanced,” we need to decide what we are measuring — and whose play we are observing.

PTG / PROTOCOL–01 v0.1
01

Set the comparison

Choose one ruleset and two fixed agents. Keep search time, opening positions, and stopping conditions identical.

02

Reverse the seats

Play each opening twice: A moves first against B, then B moves first against A. Treat these games as a matched pair.

03

Report more than a mean

Record wins, draws, and losses. Report uncertainty at the pair level, then repeat with a different agent strength.

PRIMARY DESCRIPTIVE METRIC
ŝ = (W₁ + ½D) / N

First-seat score: first-player wins plus half the draws, divided by all games. A score of 0.5 is an equal split of points, not proof that every position is fair.

W₁
Wins from the first seat
D
Drawn games
N
Total games in the comparison
WHAT THIS DOES NOT ESTABLISH

A result for two agents does not establish optimal play or predict human performance. The conclusion must stay attached to the tested conditions.

Good questions
need other minds.

A seminar programme connecting formal theory, game design, and observation. Each session is built around a problem to examine, with time for discussion and protocol review.

SESSION / 01READING GROUP

When does a strategy become dominant?

Compare dominance, best responses, and equilibrium using small payoff matrices before applying the ideas to a full board game.

Bring: a two-player decision with clearly stated payoffs.
SESSION / 02METHODS WORKSHOP

A playtest is not yet an experiment.

Turn a designer’s observation into a falsifiable hypothesis. Define the comparison group, the measurement, and the stopping rule.

Bring: one rule change and the effect you expect it to have.
SESSION / 03DESIGN CLINIC

Hidden information, visible consequences.

Examine how private objectives and limited communication change coordination. Separate intended uncertainty from avoidable confusion.

Bring: an information map of what each player can know.

Sessions combine close reading, protocol review, and structured play analysis. Contact the research group to discuss a seminar topic or propose a research question.

Start with the working notes ↗

Different disciplines.
A shared curiosity.

Our contributors bring together mathematical reasoning, software engineering, experimental design, and a shared interest in the structure of play.

MK
PTG / 01

Milan Kovalenko

PhD in Applied Mathematics

Milan studies the structure of competitive games, with a focus on opening advantage and rule symmetry. He develops formal comparisons of rulesets and helps translate broad design questions into measurable hypotheses.

Strategic balance & formal models
AS
PTG / 02

Ayan Sarybay

PhD in Computer Science

Ayan builds computational agents for abstract strategy games. His interests include search efficiency, evaluation functions, and the influence of computational budgets on estimates of playing strength.

Search algorithms & game agents
DT
PTG / 03

Dana Tolegen

MSc in Statistics

Dana develops evaluation protocols for paired matches and repeated playtests. He focuses on sampling, uncertainty intervals, and separating an apparent advantage from variation in player performance.

Experimental design & uncertainty
LH
PTG / 04

Lukas Hartmann

PhD in Cognitive Science

Lukas explores how players form plans under incomplete information. He designs controlled tasks to examine attention, learning, and the heuristics people use when exhaustive calculation is impossible.

Decision-making & player behavior

Bring a question
to the table.

We welcome conversations with researchers, game designers, and educators working on strategic systems. Tell us what you are exploring, which ruleset you are studying, and where you need a second perspective.

A useful first message

Research question · game or ruleset · proposed method · relevant material or prototype

Contact the research groupinfo@playthegame.dev↗

Research enquiries, collaboration proposals, seminars, and general correspondence.

playthegame.dev ↗

15/2 Brusilovskogo Street
Almaty, Kazakhstan

Correspondence in English and Kazakh. Meetings by arrangement.